TOP DAN

Ecommerce / Technology: Flutter

About the project

A tool for a client who specializes in gamification

We helped in creating a mobile application for a client who specializes in gamification – a tool using game elements to increase the commitment and efficiency of sales representatives. The application is a center of motivation: it turns everyday tasks (realization of sales plans, acquiring new customers, closing transactions) into challenges, rewards achievements and builds healthy competition in a team.

Objectives Of The Project

  1. Creating an intuitive mobile app that will turn daily responsibilities into an engaging game, motivating salespeople to cross sales plans.
  2. Increase the efficiency of work and team loyalty through the system of rewards, awards and rankings.
  3. Facilitate communication and monitoring of progress in real time.

Challenges

  1. Motivation and commitment:
    How do you turn routine tasks into something that inspires enthusiasm and a desire to compete? It was necessary to design a dynamic interface and reward system that maintain a high level of engagement.
  2. Personalization and flexibility:
    The system had to be flexible enough for the application to support different plots for different customers.

Business and utility effects

  1. Increased engagement and motivation in the sales team, which directly translates into better results.
  2. Increase work efficiency and regularity by transforming routine tasks into an engaging game.
  3. Increase work efficiency and regularity by transforming routine tasks into an engaging game.
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